Sebastian Dröge: How to write GStreamer Elements in Rust Part 2: A raw audio sine wave source

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A bit later than anticipated, this is now part two of the blog post series about writing GStreamer elements in Rust . Part one can be found here , and I’ll assume that everything written there is known already. In this part, a raw audio sine wave source element is going to be written. It will be similar to the one Mathieu was writing in his blog post about writing such a GStreamer element in Python. Various details will be different though, but more about that later. The final code can be found here . Table of Contents Boilerplate Caps Negotiation Query Handling Buffer Creation (Pseudo) Live M...

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