Memory usage improvements in Qt3D

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Together with engineers from KDAB and the Qt community, we are continuing to improve performance and stability of Qt3D. Back in November, I wrote about how we have reduced CPU usage in Qt3D . In this post I would like to share some improvements we have made to reduce memory consumption. Qt 3D has a flexible architecture that separates the frontend, which runs on the GUI thread, from the backend, which consists of aspects responsible for rendering, input handling, and animation. The aspects are run on a separate thread and can start jobs that are run on a thread pool. This allows Qt 3D to make...

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